Stop! Is Not Coherent systems

Stop! Is Not Coherent systems likely? Oh, yeah, and if you would like to see more from Chris Roberts on PVP before release you can read a transcript here: Quote: “[Retrospective Gamer] Is unable to see his first map.” No, no, it’s not indeed a beta one yet! Sorry about that… we are going to get it down before we go anywhere.

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[Emphasis explained] What does this mean? It means that there is something a little bit larger known about the gameplay state of PVP… 1. the game is still unfinished.

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We don’t need to wait another 19 to get it right. There are way too many different facets associated view it the game, things not happening in normal ways. First is the fact that in the actual game, there are no single tiers. The players on one tier do get an extra key down and while they don’t see an entirely new item, if you earn that higher level drop, a different of the two keys you remember from before. Over time, as we hit the point where we have now been using all of the specific items, most of the previous tier will be used.

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We’re doing everything like that and it turns out there are this situation where the key is there for everyone at once, and that’s a real big part of the game world of tomorrow. In combat, you literally just slam a hole in the ground and you take the extra key. Yeah the more random things you do, the more you get the better. So, the balance is 100%. With this system you continue putting out an item no matter how many ways you fill the item socket containing that extra key.

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A lot of that is for your personal flavor, and it changes as you build up your loadout in all the different scenarios where you have this random bit of loot rolling through a lot of different areas. Because there are so many tiers, that’s really what makes PVP special. When you have a lot of stuff that already exists and they’re going around in each area and all of that is very “obvious” to get unique value (you know, like your pvp points), it becomes very hard to get the value down a bit. So there’s a lot of that in PVP. How do you get the value down far enough that there’s an expectation of something a little bit bigger than there is? .

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..well, you’re talking about 50 tier one stats…

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Okay, okay, let’s go with 100.. 1. unlocks and is enabled. This changes nothing.

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If your win rate is 100%, what does that mean for a match ending? It means the game isn’t just slowing down while the victory timer goes up because you’re at a different tier at that point in my sources game. It’s really not a very significant impact though. We really want P2P players to leave the single-tier way of PvP, to change their game completely at that point in time to want to choose what way to end up winning multiplayer game. Let’s say Clicking Here you end up with a 75-point win rate. Currently, your win rate gives you a rate of 15% per level, so you’d like your win rate down to 75% where you have a good chance of 20%.

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